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The following are the deck construction rules for players who wish to build their own decks. These rules are also the construction rules for tournament play.

Type IEdit

(Type I also conforms to standard rules of play)

Your deck must contain a minimum of fifty (50) cards. Seven of these must be Lost Soul cards. When you are building larger decks, one Lost Soul must accompany every six cards beyond fifty-six (56). Below is a chart showing the total number of Lost Souls needed for deck quantities up to 105.

Deck Total Lost Souls Required
50-56 7
57-63 8
64-70 9
71-77 10
78-84 11
85-91 12
92-98 13
99-105 14

Maximum of 1 of each in a deck:

  • Multi-colored enhancement, Hero, or Evil Character
  • Dominant (lamb icon or grim reaper icon card)


Maximum of 1 of each per 50 cards in a deck:

  • card that has a special ability (text over the picture).


Example: A fifty-six (56) card deck may contain only one Authority of Christ, one Repentance, etc. A one-hundred (100) card deck may contain no more than two Authority of Christ, two Repentance cards, etc. A one-hundred fifty (150) card deck may contain no more than three of any individual special ability card.

Maximum of 3 of each in a deck:

  • Single-colored Heroes, Evil Characters and enhancements that do not have a special ability.


Other rules:

  • The number of sites may not exceed the number of Lost Souls in a deck.
  • There is no maximum of cards to a deck as long as it contains the appropriate number of Lost Souls; one Lost Soul for every six cards over fifty (50). The double Lost Souls card counts as one Lost Soul for deck building purposes.
  • Unique characters with special abilities that have the same name and brigade are limited to a maximum of 1 each per 50 cards in a deck. For example, you can have one David (green brigade) and one David (red brigade) but not two David cards in the green brigade (even if their special abilities vary) in a deck that is smaller than 100 cards.
  • Generic characters with special abilities that have the same name and card art are limited to a maximum of 1 each per 50 cards in a deck. If the card art is different, you may select a maximum of 1 each per 50 cards in a deck from each variant. For example, you can have one of each of the black brigade Sadducees (4 Variants) cards in a deck that is smaller than 100 cards, provided they each have different card art.

Type IIEdit

Your deck must contain a minimum of 100 cards. Below is a chart showing the total number of Lost Soul cards needed for deck quantities up to 140.

Deck Total Lost Souls Required
100-105 14
106-112 15
113-119 16
120-126 17
127-133 18
134-140 19

A deck may contain no more than four (4) of any card.

A deck may contain up to three (3) of any Fortress, Artifact, or Covenant.

Maximum of 1 of each in a deck:

  • Three or more colored enhancements, Heroes, or Evil Char­acters
  • Dominant (lamb icon or grim reaper icon card)


Maximum of 2 of each per deck:

  • Two color enhancement, Heroes, or Evil Characters


Maximum of 1 of each per 50 cards in a deck:

  • Lost Soul card that has a special ability
  • Site with a special ability


Other Rules:

  • The number of your good cards and the number of your evil cards MUST be equal.
  • The number of sites may not exceed the number of Lost Souls in a deck.
  • The maximum number of cards in a deck is limited to 252, as long as it contains the appropriate number of Lost Souls (see the list above).
  • The double Lost Souls card counts as one Lost Soul for deck building purposes.


NOTE: Type 2 games are played to 7 Lost Souls and use the Rescuer’s Choice and Experience Credit optional rules as standard.

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