A stalemate is a state of battle or outcome of a battle. It can occur in one of three ways:

  • The total strength of all characters and enhancements on each side of the battle is less than the total toughness of all characters and enhancements on the opposing side.
  • Protect, ignore, or immune abilities cause both sides of a battle to have less effective strength than the effective toughness of the opposing side (see Immune and Protect).
  • A special ability ends the battle as a stalemate.
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